PEVOx
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PERFORMANCE BOOST
The Legend Of Zelda: Tears Of The Kingdom
SYS-CLK
HANDHELD + CHARGING
- CPU: 1581 MHz
- GPU: 768 MHz
- MEM: 1600 MHz
DOCKED
- CPU: 1581 MHz
- GPU: 921 MHz
- MEM: 1600 MHz
This configuration provides general improvement on game's performance stability while playing in handheld mode with the charger connected.
Hi,
I just want to open this thread to collect together some informations, guides, tutorials, patches for getting better performance in Zelda: TOTK.
Do you have any suggestion to boost game’s performance, based on BOTW experience?
Last edited by PEVOx,
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[Truth]
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PEVOx said:
Do you have any suggestion to boost game’s performance, based on BOTW experience?
Wait for day 1 patch.
Memory OC helped a lot with BotW.
PEVOx
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[Truth] said:
Wait for day 1 patch.
Memory OC helped a lot with BotW.
AFAIK is not expected a relevant patch on D1
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How do I activate the 60fps file? Where do I put it on the SD card?
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PEVOx said:
AFAIK is not expected a relevant patch on D1
What's your source for that?
Flaming_Autist
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my perf is really only an issue when im picking up pieces ive built or want to attach. crazy how quickly it chugs. gpu seems to be whats topped out in handheld mode. maybe the green effect?
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Try disabling some SYSMODULEs if you have many loaded. I had terrible performance when panning the camera which went away after disabling SaltyNX amongst others.
I also found texture streaming improved from nand but this could be placebo, I dont have a slow SD card.
Has any tried dumping the ROMFS and placing it unmodified as a layeredFS mod? Links Awakening had horrible stutter between play areas until I dumped the romFS and loaded the games assets from layeredfs - removing crypto from the equation. Different Engine though, so who knows.
D
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If I remember right, BotW is punctually bottlenecked by the CPU (that's why the game runs a bit better on Portable mode, that only downclocks GPU and RAM). In some areas the bottleneck is the GPU, but that's rarely a issue for performance since the game compensates it by lowering dynamic resolution.
I assume TotK will be similar (maybe a little better if Nintendo optimized the engine, or worse if the Switch-exclusive sequel pushes the hardware harder than the originally WiiU game).
I bet the game will need a bit of CPU overclock for slowdowns, RAM overclock in portable (never hurts to have faster system/video memory) and to improve resolution and Kollok Forest-like areas, GPU OC... although I won't know for sure until I study the game with System Monitor + nx-FPS
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Desconocido90 said:
... although I won't know for sure until I study the game with System Monitor + nx-FPS
Just remember the performance impact such overlays may have when operating at the limit of the switches capabilities. Id expect +/- a few frames.
To be fair, since disabling some sysmodules and overlclocking the ram Ive removed most frame issues as you had summised. Id also bumped the CPU up to 15XX, leaving some headroom and keeping the temps lower.
When I did load up an overlay to check I was locked to 30 most of the time. This dropped during certain animations and ability usuage - Dont want to spoil anything here! BoTW had similar issues with certain abilities that were fixed within a couple of patches.
I imagine reverseNX would iron all the kinks out, but ive no interest of playing at 720P on a bigger display. The current 900P feels rough at times. The five years between both titles hasnt helped. In 2018 this was great for a handheld and passable docked but the texture resolution took some getting used to in 2023.
I usually only play Mario titles on the Switch hardware, so Im used to a sharper looking 60FPS when using it. Yuzu has also spoilt me.
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Doneo said:
Just remember the performance impact such overlays may have when operating at the limit of the switches capabilities. Id expect +/- a few frames.
...
I'll keep it in mind.
I never disabled SaltyNX since I assumed it hadn't a big impact when I'm not using Tesla Overlay, but now I'll disable it before running games with performance issues
In any case, System Monitor is still useful for profiling games and determining the right amount of OC in the right areas to run it well.
Regarding resolution, I found pleasure in using Dock mode in Handheld for certain games with sub-720p resolution in handheld, as long as I have the console with a charger to use Dock-level Clocks or higher.
It is that or using a resolution mod... although those normally require SaltyNX, don't they?
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Fadzly
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im hoping for walkthrough.. anybody?
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After some testing I've updated the first post
I have a question: boosting GPU clocks can improve dynamic resolution in handheld mode to push the game more often to 720p?
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in my case:
SYS-CLK
DOCKED (Switch V1 launch model)
- CPU: 1581 MHz
- GPU: 920 MHz
- MEM: 1600 MHz
900p30 on tv consistently, short split second dip when activating binoculars and otherwise maybe one dip every 30 mins, been monitoring it with a framerate graph overlay during gameplay for several hours in different regions, highest temp has usually been steady between 60 and 63 degrees.
Huge improvement over base clocks imo, no more constant framedrops and the res is alot less "dynamic", the game looks alot better than I expected.
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PEVOx
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Ajukad said:
in my case:
SYS-CLK
DOCKED
- CPU: 1581 MHz
- GPU: 920 MHz
- MEM: 1600 MHz
900p30 on tv consistently, short split second dip when activating binoculars and otherwise maybe one dip every 30 mins, been monitoring it with a framerate graph overlay during gameplay for several hours in different regions, highest temp has usually been steady between 60 and 63 degrees.
Huge improvement over base clocks imo, no more constant framedrops and the res is alot less "dynamic", the game looks alot better than I expected.
I will add this to the first post as a suggestion for the docked mode
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I just noticed I wrote 920 instead of 921 but doesn't really matter.
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Ajukad said:
in my case:
SYS-CLK
DOCKED
- CPU: 1581 MHz
- GPU: 920 MHz
- MEM: 1600 MHz
900p30 on tv consistently, short split second dip when activating binoculars and otherwise maybe one dip every 30 mins, been monitoring it with a framerate graph overlay during gameplay for several hours in different regions, highest temp has usually been steady between 60 and 63 degrees.
Huge improvement over base clocks imo, no more constant framedrops and the res is alot less "dynamic", the game looks alot better than I expected.
Please add info what Switch model you have.
On Erista models this kind of OC could already exceed the 18W board power.
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[Truth] said:
Please add info what Switch model you have.
On Erista models this kind of OC could already exceed the 18W board power.
its a launch model, I added it.
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im confused now. i always thought that sys clk wont allow unsave clocks. what are considered save clocks for the erista model?
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did you manage to get 60fps without it slowing to a crawl with these settings?
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umanno said:
did you manage to get 60fps without it slowing to a crawl with these settings?
Game is locked on 30 FPS